Oculus Rift S Hands-On and Impressions!

  • Published on Mar 20, 2019
  • We go hands-on with the Rift S, the new desktop VR headset that replaces the Oculus Rift and uses inside-out tracking cameras and a higher-resolution display. Plus, a conversation with Oculus Head of VR Product Nate Mitchell about the design decisions behind the Rift S, Insight tracking, and the new Passthrough+ system.
    Shot and edited by Gunther Kirsch
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Comments • 1 687

  • Steve Anderson
    Steve Anderson 3 months ago

    I wish you guys would address the issues that so many Rift S users are having.

  • Han Lockhart
    Han Lockhart 4 months ago

    6:13 I hate this constant "we *feel* like" talk when dealing with technical things. It either *is* or *is not* . You can`t say something _feels_ like when it comes down to numbers especially with equipment. Is it or is it not? One day this girly emotive `feel` like talk for STEM subjects will lead us to a huge disaster.

  • Oleg Razin
    Oleg Razin 4 months ago

    Трёп ни о чём)))

  • -OK Internet-
    -OK Internet- 5 months ago

    I just bought my new Oculus S, I can't wait to get it then find out out it's either outright broken, has white screen issues, black screen with sound, one sided sound, BSOD's my computer, losing tracking every 5 minutes, or the pass through camera stays on or won't turn on at all. CAN'T WAIT!!!

  • gibson jasmin
    gibson jasmin 5 months ago

    Holy shit the Oculus makes trash software and hardware and tries to gate everything. really hate every products they produce, Any competitor makes a better product. PC the Vive. for phones just buy 5 droller china trash it will be more compatible with everything. Samsung Gear VR and Oculus GO are a joke. Fuck oculus and facebook.

  • Damo 9000
    Damo 9000 5 months ago

    It must be horrible to be a complete corporate puppet.

  • Dragonflameace
    Dragonflameace 5 months ago

    When is leg tracking available, like the HTC?

  • Damo 9000
    Damo 9000 5 months ago

    WIle E. Coyote. Super Genius.

  • iCmonsters
    iCmonsters 5 months ago

    Nate Michelle could sell me my own kidney. That smile gets me everytime.

  • copy paste
    copy paste 6 months ago

    OK Valve you would not have had to work so hard to get my money. Facebook made it easy for you.

  • VR Addict Videos
    VR Addict Videos 6 months ago

    So Nate says they are trying to keep it so it runs at lower mins specs so existing users don't need to buy new computers.. But then they make it require Display Port which isn't on all devices yet. So they basically shrunk the market.

  • Slowest Drummer
    Slowest Drummer 6 months ago

    Not sure what yall expected from a company owned by Facebook.

  • kinloy chua
    kinloy chua 6 months ago

    Good interviewer. Held back a little.

  • Your Mom's Tits
    Your Mom's Tits 6 months ago

    I think facebook made a good choice.
    The biggest Issue with VR is that all these companies keep making different headsets. Devs cant make games for everything and all it does is splinter a already small market.
    So they streamlined their heads to match the ones out in the market. Windows and so on. With the price of headsets going up, consumers will keep buying those headsets. And in the end kill the market.
    So they brought their PC and wireless headset into the same realm with hardware. ( controllers and a much more user friendly tracking). Then with time add more power and pc/wireless features to their future headsets.
    This proves to devs to where they should develop. Devs love consoles and that market. Easier to develop, easy to keep track of and a large target market. As quest grows the demand for games will grow and devs will flock to it. It has console quality to it.

  • Jett Pesson
    Jett Pesson 6 months ago

    Drake couldnt use the Rift-S lol......

  • skygunner27
    skygunner27 6 months ago

    Oculus never really answered why they think they can charge $399(Rift S) for significantly less hardware than the $350 Quest. The response was more like "because we can". I have prerecorded the Rift S, because I am heavily vested in the Oculus store. No one has really gone into how good is the Rift S, at eliminating the "screen door effect". If it's still very present, I'll return and wait for Valve Index :(

  • kmd76kmd76
    kmd76kmd76 6 months ago

    I’m selling my cv1 and getting a s. My pc is in my living room behind my tv. I have to pull out the censors every time I want to do any vr.

  • ImTylerDurden99
    ImTylerDurden99 6 months ago

    I would literally fire any PR or sales person that said BEFORE LAUNCH that they hope to drive the price down over time. There is no better way to kill initial sales than to say something that stupid. He should have said that they are $100 less expensive than their competition with an excellent game library and it no long requires any additional stands, cameras, or cords which are all a big value to customers such as myself.

  • Masato Indou
    Masato Indou 6 months ago

    Do a rift 2 thats tetherless and with more cutting edge improvements (whether that be tracking or something else) ;)

  • Bryan Wu
    Bryan Wu 6 months ago

    Oculus S killed my confidence in buying games on Oculus exclusive store. Who knows how many years until we get bigger FOV or better resolution for enthusiast. I rather buy all my games on Steam and open stores that don't require the Oculus headset now even though I love using the Oculus over my Vive. Will be looking towards Vive Index or future better devices.

  • Morning Glory
    Morning Glory 6 months ago +1

    I love VR and I was hyped for the index but the price totally killed that hype. I think the rift has the best idea for VR. Make the compromises you need to get a good to great VR experience at a good cost so more people support the market.
    VR isn’t going anywhere if the price of entry is 1000. Doesn’t matter if the headset is amazing if there aren’t games to play it on and developers wont developer games for small niche markets

  • Robert Lawrence
    Robert Lawrence 6 months ago

    That guy makes me feel uncomfortable. He seems like he's fake on edge in case the minuses of this product gets mentioned.

  • Eddy Piedra
    Eddy Piedra 6 months ago +1

    Look, if you own the current RIFT, clearly the RIFT S is NOT meant for you to upgrade... It's meant for those who DO NOT own a RIFT already. It makes set up a whole lot easier. Honestly, at the end of the day, it's about CONTENT and right now, RIFT AND RIFT S has the BEST content. Period. It will take QUEST a lot longer to get the same quality content with crappier mobile GPU inside... If you're looking for a next gen VR headset, then just go with the VIVE Index. But, you'll be missing out on key Oculus game exclusives (Which is the reason why I am getting a Rift S. I am coming from Vive. I go where the content is. Oculus definitely seems to have the advantage there... Until Valve finally announces a killer app for Index, then that will be the next go to. Quest is cool, but gimmicky and IMO, not sure if it's worth the downgrade in graphics for some games. Quest is still meant for mainstream until they get a lot more content out for core gamers... #End Rant

    • Alexander Limpin
      Alexander Limpin 6 months ago

      great input, and seems to be exactly what a lot of original Rift owners are not understanding. Coming from a PSVR, I'm making the jump to Rift S because of the vast library of content the PSVR can't touch and the ease of setup and mobility-friendly nature of it (with a laptop).

  • Mike Donz
    Mike Donz 6 months ago

    They should create an upgraded rift headset compatible with our existing sensor setups.

  • Hilal Al
    Hilal Al 6 months ago +1

    I have the OG rift and I am definitely buying the Rift-S due to the sensors and the screen. People that think the screen is worse are wrong. The god rays and screen door effect have been significantly reduced. People saying the blacks are blacker on OLED displays have clearly never put on a rift - as the blacks shine grey. The resolution on the LCD screen is a lot higher than the OG Rifts giving a sharper image.

    • Alexander Limpin
      Alexander Limpin 6 months ago

      @uxot from my understanding IPD is not fixed, while not a mechanical adjustment, I've found software base IPD settings work fine (e.g. PSVR)

    • uxot
      uxot 6 months ago +1

      I pre-ordered the Rift S have the Rift ATM too..but i just want less screendoor/more clarity...only thing is fixed IPD and sound is garbage...at least if its junk i cant return and just get the Odyssey + at low price..

  • Roman Galda
    Roman Galda 6 months ago

    As many Oculus fans said, its time to look somewhere else for new upgrade from CV1 :(.

  • Marius Nilsen
    Marius Nilsen 6 months ago

    can you guys find out more about the VIVE Cosmos? :)

  • Oli
    Oli 6 months ago

    I feel as though it's still too early and still too expensive to get on VR yet.

  • BenJ747
    BenJ747 6 months ago

    As a day one DK kick-starter supporter, upgrading on every version it sure does look like I'll be checking out the Valve Index next.

  • The.K.Locker
    The.K.Locker 6 months ago

    Will Quest have exclusives that won't be available on Rift S?

  • Neon
    Neon 6 months ago

    good interview, but the Rift S is incredibly underwhelming

    • Neon
      Neon 6 months ago

      Nate is also doing damage control

  • Joseph Mahoney
    Joseph Mahoney 6 months ago

    Sounds like they cheapened up. Between the IPD and the 80 Hz. Hope people don’t buy

  • Smith
    Smith 6 months ago

    I get the quest, as it opens the experience up to a lot of people to generate interest.
    Rift S is a total joke.

  • Turd Peterson
    Turd Peterson 6 months ago

    vavle index for the win

  • v3dDotRu
    v3dDotRu 6 months ago

    "Trade off, we lower that, there is limitations...."

  • v3dDotRu
    v3dDotRu 6 months ago

    save on this, save on that, lower this, lower that, keep same price.... huh?

  • v3dDotRu
    v3dDotRu 6 months ago

    Dude, if you have high refresh rate, you can always lower it on not powerful PC....
    ...BUT NOT in the other direction.

  • athletejmv
    athletejmv 6 months ago

    Oculus should have released something similar to the Valve Index as well... I'd be all over that. Oh well, Valve-Steam, take my money...
    Oculus seems more interested in software, than hardware... trying to create a VR walled garden.

  • VR Stash
    VR Stash 6 months ago

    Can't wait to give it a go.

  • Chinn
    Chinn 6 months ago +1

    "Its gonna be 399" IT'S 500 DOLLARS YOU FAT FUCK! I aint buying this shit. Imma go buy a clutch chair

  • Paddy234
    Paddy234 6 months ago

    I think this is a smart idea. VR won't be viable until you have good content, good content won't come until you have enough users and people won't buy it until its cheap enough. Its still too expensive for the mass market but once it drops to $299 things will change dramatically. We need some AAA games for VR

  • spaceweed10
    spaceweed10 6 months ago +1

    Pre-ordered 'S' - can't wait!

  • joe cughan
    joe cughan 6 months ago +1

    No IPD adjustment is just bullsh!t. And they won't say what range the software IPD adjustment will cover. By Oculus Rift, hello Valve Index.

  • Coldoikz1
    Coldoikz1 6 months ago

    Good, i can still be happy i bought the Rift a couple of years ago. Thanks for sharing :)

  • RUS38
    RUS38 6 months ago

    I was waiting for Rift 2 or just get another one because my cv1 is falling apart and may become unusable anytime soon, but now since cv1 is no longer available and the new one is WTF, I guess I will look into HTC headset. Bye oculus.

  • Darque Hellmutt
    Darque Hellmutt 6 months ago

    Fixed IPD? You just lost two customers.

  • Cyberbytes Technology
    Cyberbytes Technology 6 months ago

    Guess I'm selling my CV1. I wont be buying another paperweight VR headset. You can do whatever you want guys, but the lack of good software makes VR a novelty at best and a waste of money at worst. Plus 3 years after release and we have to "upgrade", I normally burn a monitor til it dies... doesn't look like VR wants to be that, no it's the hardware version of micro-transactions... Thx it was fun, sort of.

  • Dotken
    Dotken 6 months ago +2

    I dont understand how Rift S is the same price as the quest
    quest- better material(foam, outside) basically it has a very premium feel, 4 cameras, same controllers, ipd adjustment, oled-72hz, better resolution than rift s even tho it uses diamond pentile screen, a charger, a whole mobile inside the headset.
    rift s- nonpremium plastic feel, better comfort, same controllers, 5cameras, fastswitch lcd screen with no ipd adjustment- 80hz and rgb screen, 5 meter cable.
    When you add everything up it feels like rift s should be cheaper or it should have atleast oled screens with ipd adjustments for that 399 price tag. (idk about these company collabs but the 399 price is probably because of the lenovo partnership so oculus and lenovo could equally make that $)

  • 2 Wheels N' Stuff
    2 Wheels N' Stuff 6 months ago

    this is clearly not made for people that already own Oculus. the reason why I say this is because if it was made for people who already own an Oculus they would think ahead and say "yes there's compatibility for outside-in tracking or using both together on the Oculus s." I would love to use my older sensors in combination with the inside out tracking of the Oculus to provide the best tracking experience possible. I don't get why they are compromising so much. It would also lead to sales in $60 sensors that are used for the Oculus or you know what you could add another $50 to the price tag and put a camera on the back strap so controllers can still be tracked behind you. I'd rather pay $600 ish for the better stuff currently out then $400 for compromises. I was really thinking about getting it but I believe I just talked myself out of it.

  • Kalfax plays
    Kalfax plays 6 months ago

    outside in is definitely the future though. btw is rift s a rift small? or something? or is it special version, i feel like its a downgrade from the original rift. i think they will find it hard to compete with the rest of the market if they keep this up.the controllers are also incredibly inferior to valve's index controllers. i havent bought into vr yet, but so far im leaning towards the new index headset from valve, though i don't have enough info about it yet to make that choice... maybe ill wait another year or two to get something good enough if it disappoints.

  • aaron4820
    aaron4820 7 months ago

    I guess Valve Index is going to dominate the serious VR market for a little while as Oculus VR works on the successor to the original Rift... this doesn't seem like that strong a competitor even for the year old Samsung Odyssey :/

  • caspar harte
    caspar harte 7 months ago

    PC users don't care about inside out if there is a tracking performance issue, we care about high performance. Oculus should understand PC users are discerning and care about performance, not gimmicks for convenience of install. I feel like they are going inside out as a parallel to their mobile ambitions.

  • Jennifer Reitz
    Jennifer Reitz 7 months ago

    The beancounters wanted higher profit margins, so we get an Oculus with reduced features for a greater cost. That is the bottom line here, all hype-talk about simplicity and ease aside. The only way the argument that this will open up VR to a larger market would work is if the price was commensurate with the impoverishment of the device - $299, say instead of a full 400. The trade off is simple: reduced image contrast, removed pupil adjustment (software is insufficient), removed earphones, all to make more money for Oculus.
    This is not an advancement in anything except capitalistic greed.

  • Noah Hardy
    Noah Hardy 7 months ago

    I was really looking forward to getting a rift with my tax return. Now I either have to pay the price of a vive or buy this piece of trash. The rift sold me on the tracking and the controllers. What's keeping me from getting a fucking vive at this point?

  • progman
    progman 7 months ago

    Extremely disappointed. As Brent says below, the S is a “trade off” that IMHO, serious gamers will not want to compromise on. Come on Oculus, give us the choice of better all around built in technology. I for one will not be picking up the S. I would rather wait for a company to improve and add on feature, not take away and “hope” it will be what folks want.

  • BBOI 808
    BBOI 808 7 months ago

    its been spring for a while now where is the rift s release date!!!

    • James Ecroyd
      James Ecroyd 6 months ago

      BBOI 808 yes

    • harry levitt
      harry levitt 7 months ago

      It's been predicted they are announcing it at a Facebook event I think it's called f8 or something like that

  • Enki
    Enki 7 months ago

    Valve Index couldnt have come at a better time

  • Silver MrE
    Silver MrE 7 months ago

    I play PSVR and love it

  • Sm0k3turt13
    Sm0k3turt13 7 months ago

    A lot of people are saying it’s a downgrade I got to try this beast at pax. I wouldn’t say it bad or a downgrade but it is definitely different. I don’t mind but I know some people do. Just blind hate doesn’t seem needed. If it’s not your thing don’t buy it.

  • Justin
    Justin 7 months ago

    I think I’ll go with a Samsung Odyssey instead. LCD instead of OLED is a deal breaker.